Why not fix the game?

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Re: Why not fix the game?

Post by Kenert on August 1st 2015, 5:21 pm

@Rhino.Freak wrote:Dude its too annoying trying to workaround those.. and well we all fixing things on our own computers would be a waste of effort.
I have a friend who is capable of exe editing, I'll ask him if he has the time to make a fixed exe for us.

edit: what issues in sasori puppet? and you gotta be more specific, I might be able to help you Razz

How would it be a waste of effort to fix things on my computer? As Remilia said, we're making our own version. And I plan to spread it in this forum when I am finished.

I have three issues right now:
1. Sasori goes into hurt frames when using any combination while his puppet is out
2. Sasori doesn't instantly summon his puppet when going from Hiruko to Sasori
3. Kakuzu doesn't spawn the hearts when transforming
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Re: Why not fix the game?

Post by Rhino.Freak on August 1st 2015, 5:29 pm

@Kenert wrote:
@Rhino.Freak wrote:Dude its too annoying trying to workaround those.. and well we all fixing things on our own computers would be a waste of effort.
I have a friend who is capable of exe editing, I'll ask him if he has the time to make a fixed exe for us.

edit: what issues in sasori puppet? and you gotta be more specific, I might be able to help you Razz

How would it be a waste of effort to fix things on my computer? As Remilia said, we're making our own version. And I plan to spread it in this forum when I am finished.

I have three issues right now:
1. Sasori goes into hurt frames when using any combination while his puppet is out
2. Sasori doesn't instantly summon his puppet when going from Hiruko to Sasori
3. Kakuzu doesn't spawn the hearts when transforming

First of all you can't fix the game without a new edited exe. 2.4 original exe has lots of modifications in them.
I can see that you have changed state: 4xxx to state: 8xxx

After transformation, the transformed character goes into 0th frame (standing) and that is what's happening.
You need a modified exe to make them go in the desired frames after transformation.
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Re: Why not fix the game?

Post by Remilia Scarlet on August 2nd 2015, 5:43 am

@Kenert wrote:
@Smouk wrote:(but with kisame and oro's manda it's still a problem (you can fix it if you will put comb. with win98)

On Windows 10, the game crashes when launching a fight with Windows 98 compatibility.
It also still uses the .dll which is the kryptonite to stability.

I'm currently using Windows 10 Pro, and put on only the compatibility mode for Windows 98.

I can confirm that it is now possible in NTSD-RP Edition_v2 and NTSD 2.4_2.0a to use Kisame water clones, Manda summon/attack, and fighting against Kakashi in Stage 1 without crashing (during all of my gameplays) with my system.
Example picture of NTSD NTSD 2.4_2.0a (Summoned Manda vs Stage Kakashi)

Example picture of NTSD-RP Edition_v2 (Water clones vs Stage Kakashi)


This is all without changing either of the games.

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Re: Why not fix the game?

Post by Rhino.Freak on August 2nd 2015, 9:04 am

well the compatibility mode does make the game work perfectly.
Though it's not a permanent solution at all.
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Re: Why not fix the game?

Post by The Creator on August 2nd 2015, 12:19 pm

Its great to see that you two want a fix for the game and have taken action. BUT unfortunately, it's like what Rhino said:

"First of all you can't fix the game without a new edited exe. 2.4 original exe has lots of modifications in them.

You need a modified exe to make them go in the desired frames after transformation."

He is right mates. LF2 ALWAYS had a problem with handling transformation with the original exe. You HAVE TO modify it.

@Kenert: It is a waste because a team has already started on that before you two. Doing two separate versions is just basically inadequate. We don't need another 10+ versions of the game. Its redundant now, honestly.
Simply joining together to make a FULL-BLOWN PROPER fix is the best solution.
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Re: Why not fix the game?

Post by Kenert on August 2nd 2015, 1:44 pm

@The Creator wrote:It is a waste because a team has already started on that before you two. Doing two separate versions is just basically inadequate. We don't need another 10+ versions of the game. Its redundant now, honestly.
Simply joining together to make a FULL-BLOWN PROPER fix is the best solution.

What team? If you pointed me towards the right direction, I'd be glad to join them.
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Re: Why not fix the game?

Post by Remilia Scarlet on August 2nd 2015, 7:37 pm

As far as I'm aware the official NTSD team only works on NTSDII, the sequel of the game we're speaking of.

Until there's any other teams who still works on NTSD (and also possible to get in touch with), there's no reason to stop anything.

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Re: Why not fix the game?

Post by Rhino.Freak on August 2nd 2015, 8:05 pm

Well true. You guys can continue doing whatever you want.. The thing is, even if there is a team who's woring on it, if they know exe editing, they can fix the issue in like an hour. They don't need any external help at all. It's a one man job.
Are you guys planning to change the data to balance the game as well, if you are trying to do that then it's best to make it a community project by taking mass feedback from players because the characters who you feel need balancing, maybe already be balanced according to someone else. For that we need to discuss the balancing.

However if you're just trying to bug fix, then never mind and good luck.
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Re: Why not fix the game?

Post by Remilia Scarlet on August 2nd 2015, 10:20 pm

Yes, the balancing would need the help of everyone, as I've been stating, asking if there is a topic for it, but that would be implemented into the game after it's ridden of its bugs.

Feel free to find, or open a topic for it. I'll probably do so the day the bugless version is done, if there is none. Might even cause some more activity, if some of us got a lot to say regarding the balancing, and others' opinions regarding that.

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Re: Why not fix the game?

Post by DobryPolak on August 14th 2015, 2:54 pm

|=IDEA=|

I think it will be good when you just create bigger(1) version of NTSD 2.4


1- More characters,music and map conditons(2).

2- For example on sand map will be sand storm every 15 seconds.

It will be cool cause 2.4 was very playability (google translate LOL)

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Re: Why not fix the game?

Post by The Creator on August 15th 2015, 12:43 pm

That wasn't very helpful mate...

The game' priorities are:
-Bug and glitch fixing
-New LF2 engine to accommodate the above
-Character balancing (hence the topic)
-Reducing the overall game size. 800+ MB is ridiculous for an LF2 game. Then again, LF-X Omega is over 1.2GB. XD
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Re: Why not fix the game?

Post by Rhino.Freak on August 15th 2015, 6:22 pm

Size can be decreased for sure, lots of sprites aren't being used in there and overall the size can be easily lowered.. not a lot though.
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Re: Why not fix the game?

Post by bashscrazy on August 15th 2015, 7:59 pm

Well if a spritesheet has less than 256 different colours you can drop the 1.28 mb to like 150 kb using colour compression 256 colour .bmp like the vanilla LF2 does or w/e

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Re: Why not fix the game?

Post by Remilia Scarlet on June 21st 2017, 5:38 pm

So we started this thread 2 years ago, and were told that there was no reason to start something from scratch because some other people are already doing it.

How far did they get, and how can I get in touch with them if I'd like to help/continue/revive this project?

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Re: Why not fix the game?

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