[CHAR] Might Guy - v1.1

Page 1 of 2 1, 2  Next

View previous topic View next topic Go down

[CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 21st 2015, 12:52 pm

This is the first character I ever created in LF2 back when I learned coding.. (like 3-4 years ago)
Recently I thought to myself why not just revamp my very first character? And so here it is!

Screenshots:





I want you to report if you feel like its really an NTSD character and the bugs and overall experience with suggestions etc. Would be really helpful Smile

Download Link :
NEW:
v1.1 - https://www.mediafire.com/?v8lls4r7s6l2xj2
v1.0 (beta) - https://www.mediafire.com/?08shehk233tcam2

How to play and other instructions including a movelist is provided in the folder itself!

NOTE: This character is made for ONLY NTSD 2.4 (v2.0a) version (download from here), it may cause bugs if used in any other version!
Have fun! Very Happy

PS: NTSD 2.4 is bugged in a way, for that reason the character doesn't have any sounds. I will create a bug-fixed version later on for NTSD 2.4.

#rhinocreates #char4ntsd #mightguy #lf2char


Last edited by Rhino.Freak on July 24th 2015, 4:57 pm; edited 3 times in total
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by The Creator on July 21st 2015, 1:16 pm

Found a few interesting bugs.
During his super punch frame, the green frame line above appears.
During heavy weapon walking, the sprites are all messed up. He is doing this sort-of leg kick disco move. XD

Looking at how much damage Morning Peacock does, he should require more chakra than half-full bar. (if I remember well)

I wish he had that double jump feature like Rock Lee.

Btw, that running looks so awkward. XD
I'll see if I can sprite you those other moves.
avatar
The Creator


Health Health : 50
Country : Fire
Posts : 1134
Registration date : 2009-05-19

http://dominekkas.deviantart.com/

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 21st 2015, 1:21 pm

Thanks for feedback!
The Creator wrote:During his super punch frame, the green frame line above appears.
During heavy weapon walking, the sprites are all messed up. He is doing this sort-of leg kick disco move. XD
Knew those, forgot to fix the green line and well didn't have sprites for heavy weapon walk XD so I let the default pic number stay. Results were hilarious! XD

The Creator wrote:Looking at how much damage Morning Peacock does, he should require more chakra than half-full bar. (if I remember well)
Indeed, good point. I will increase the chakra consumption and also HP consumption when he opens his gates after kicking.

The Creator wrote:I wish he had that double jump feature like Rock Lee.
Btw, that running looks so awkward. XD
Double jump I will add somewhere in the future, didn't want to make him exactly like Rock Lee so it might be a different mechanism.
Can't do anything about running there Razz
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by The Creator on July 21st 2015, 1:49 pm

Here are the things I'll sprite for you: :3

New Running Done
Heavy walking Done

F/R Lotus
Afternoon Tiger
Evening Elephant
Night Guy (may have to wait on this one for a while as its just coming out in the anime)


Last edited by The Creator on July 21st 2015, 9:11 pm; edited 1 time in total
avatar
The Creator


Health Health : 50
Country : Fire
Posts : 1134
Registration date : 2009-05-19

http://dominekkas.deviantart.com/

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 21st 2015, 3:24 pm

Lol thanks! Very Happy

Also I need some more feedback.. is it overpowered? Underpowered? Does it feel like NTSD character? Any attacks that cause more damage than expected? Is his speed, jump height etc legit compared to other chars?
And most importantly, is it fun playing with the character? Etc..
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by The Creator on July 21st 2015, 3:55 pm

I found it extremely fun playing against Rock Lee. XD
I felt like a legit NTSD character from my perspective.

Btw, I'm working on the Run and Heavy walk, so be sure to be on Skype some time.
avatar
The Creator


Health Health : 50
Country : Fire
Posts : 1134
Registration date : 2009-05-19

http://dominekkas.deviantart.com/

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 21st 2015, 4:12 pm

The Creator wrote:I found it extremely fun playing against Rock Lee. XD
I felt like a legit NTSD character from my perspective.

Btw, I'm working on the Run and Heavy walk, so be sure to be on Skype some time.

Nice! Thanks~
Also I'm on Skype most of the time, hit me up Very Happy
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by The Creator on July 21st 2015, 9:11 pm

new running and Heavy walking are completed.
avatar
The Creator


Health Health : 50
Country : Fire
Posts : 1134
Registration date : 2009-05-19

http://dominekkas.deviantart.com/

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by T.O.R.N.A.D.O on July 22nd 2015, 6:25 pm

So I tried your Might Guy. Its very fun actually to play but I kind of found it a bit OP.

First of all, he has a Meelee combo which no other character in NTSD have.
Second,
D+>+A - Totally fine, no problems here.
D+>+J - Doesn't hit opponent when they are very close
D+v+A - Highly OP move, costs only half MP but reduces more than hals HP of the opponent.
D+v+J - What the hell was that? xD
D+^+A - Another OP move.. Nearly impossible to dodge. Costs higher HP than it should

Still apart from these, I liked playing with it though.
avatar
T.O.R.N.A.D.O


Health Health : 42
Country : Fire
Posts : 3512
Registration date : 2011-12-07

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 22nd 2015, 6:36 pm

T.O.R.N.A.D.O wrote:So I tried your Might Guy. Its very fun actually to play but I kind of found it a bit OP.

First of all, he has a Meelee combo which no other character in NTSD have.
Second,
D+>+A - Totally fine, no problems here.
D+>+J - Doesn't hit opponent when they are very close
D+v+A - Highly OP move, costs only half MP but reduces more than hals HP of the opponent.
D+v+J - What the hell was that? xD
D+^+A - Another OP move.. Nearly impossible to dodge. Costs higher HP than it should

Still apart from these, I liked playing with it though.

Melee combo - *cough Hidan, Kakuzu, Yondaime *cough Razz

D>J : Thanks! Very Happy I'll take a look at his hit area again Smile
DvA : Well I do agree its OP, but 1. Catching opponent is TOUGH. 2. I will be increasing both its MP and HP consumption Smile (as well as revamping the whole move in general)
DvJ : Its a counter.. when you are doing that move if you get hit, you'll counter it! (like rocklee!)
D^A : Its not impossible to dodge, you can hit him when he's appearing and can easily run and dodge too.

Thanks for feedback! Glad you liked it Very Happy
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by T.O.R.N.A.D.O on July 22nd 2015, 6:38 pm

Oh I tried the counter btw.. It is good but very difficult to hit opponents.. Misses 80% of the time..
avatar
T.O.R.N.A.D.O


Health Health : 42
Country : Fire
Posts : 3512
Registration date : 2011-12-07

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by bashscrazy on July 22nd 2015, 6:59 pm

Okay well I didn't read everything that was posted cause I'm lazy.
I'm aware that you know about green line in the super punch and the bad heavy walking sprites.

So here goes my critiques.
D^A - When he disappears he just does it immediately. No fade out or anything.
DvJ - The fade in and fade out needs animation here as well.
DvA - and as people said it's OP - I think the animation for the punches should be faster and more punches.

bashscrazy


Health Health : 2
Posts : 22
Registration date : 2014-08-05

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Doctor Mak on July 23rd 2015, 1:52 am

This is the first time I see hashtags in here I think

Bruh I'll wait for the screenshots and stuff. I want to see it Very Happy But it's been so long since I added a char in NTSD/LF I don't want to stress myself doing it now
avatar
Doctor Mak


Health Health : 84
Country : Wind
Posts : 2085
Registration date : 2011-10-18

http://metalbrazuca.blogspot.com.br/

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 23rd 2015, 7:58 am

Uh I really don't know what screenies to upload XD
Can someone do it for me?

And @Doctor Mak : installation is easier than ever, you just need to copy the folder in ntsd directory and add 2 lines in data.txt provided in the read me Smile
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by The Creator on July 23rd 2015, 4:40 pm

For all you Guy loving peeps. Razz




avatar
The Creator


Health Health : 50
Country : Fire
Posts : 1134
Registration date : 2009-05-19

http://dominekkas.deviantart.com/

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 24th 2015, 4:58 pm

Rhino.Freak wrote:Download Link :
NEW:
v1.1 - https://www.mediafire.com/?v8lls4r7s6l2xj2

Changelog:

  • Fixed sprite bugs, general animation improvements.
  • Added a basic AI.
  • Fixed damages related issues.
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Dark Lord 123 on July 24th 2015, 7:00 pm

I'm just curious, can he be used in the tournament?

_________________

Zxcv did start a ''One piece'' game with a another team, check it out:
Spoiler:
http://opae.a-superlab.com/forum/index.php

Keep the fire burning
avatar
Dark Lord 123


Health Health : 14
Country : Fire
Posts : 376
Registration date : 2012-12-08

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 24th 2015, 7:29 pm

Ofcourse not lol, its an add on. Not an official character (yet Razz)
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by The Creator on July 25th 2015, 1:24 pm

If you continue with this tease Rhino, everyone will think that we are continuing NTSD. Just glad Ankit hasn't posted here yet. Razz
avatar
The Creator


Health Health : 50
Country : Fire
Posts : 1134
Registration date : 2009-05-19

http://dominekkas.deviantart.com/

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 25th 2015, 2:31 pm

Well let them think whatever XD I'm just trying to revamp an old project I started.. that is all. Razz

So any bugs and shit in the new version?
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by The Creator on July 25th 2015, 3:13 pm

Some sprite bugs which I have dealt with.

Might Guy V1.1.5: https://www.sendspace.com/file/ge7c6w

Obsession with Perfection has its advantages! Razz

Though, you didn't seem to add any fade in for Morning Peacock. :0
avatar
The Creator


Health Health : 50
Country : Fire
Posts : 1134
Registration date : 2009-05-19

http://dominekkas.deviantart.com/

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 25th 2015, 3:56 pm

The Creator wrote:Some sprite bugs which I have dealt with.

Might Guy V1.1.5: https://www.sendspace.com/file/ge7c6w

Obsession with Perfection has its advantages! Razz

Though, you didn't seem to add any fade in for Morning Peacock. :0

Oh mind telling me what we're the issues? XD
and yes I didn't touch morning peacock this time as I planned to redo it whole anyway
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by The Creator on July 25th 2015, 4:04 pm

Oh I see.

Just removed some green dots you missed. lol
avatar
The Creator


Health Health : 50
Country : Fire
Posts : 1134
Registration date : 2009-05-19

http://dominekkas.deviantart.com/

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by T.O.R.N.A.D.O on July 26th 2015, 11:33 am

http://prntscr.com/7x3wj3

Why does his face become like a monkey when he jumps?
avatar
T.O.R.N.A.D.O


Health Health : 42
Country : Fire
Posts : 3512
Registration date : 2011-12-07

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Rhino.Freak on July 26th 2015, 11:47 am

Lol ask the sprite makers of ninja council XD
avatar
Rhino.Freak
Konoha Council Member
Konoha Council Member

Health Health : 79
Country : Fire
Posts : 4390
Registration date : 2010-08-27

http://pokegames.forumotion.com

Back to top Go down

Re: [CHAR] Might Guy - v1.1

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum