Jutsus System

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Jutsus System

Post by Mihdi Uchiha on April 9th 2014, 2:32 am

I Dont know if it is posible but i think, can be really cool if in one of the charge levels of techniques like Chidori and rasengan (I think this idea can be really cool also with other Techniques) the player can run with his technique, not just some space, until reach the Opponent... Something like this gif:





Then can be more Chances to perform a Clashing. I Hope it can be useful, if not, sorry for waste your time...
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Re: Jutsus System

Post by narutouchiha on April 9th 2014, 4:19 am

like narutos rasegan in ntsd 2.4
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Re: Jutsus System

Post by T.O.R.N.A.D.O on April 9th 2014, 9:43 am

Well it's already in there.. If you notice they run only when the formation is complete. And if we go according to your idea, it will always be a 100% hit which will then be misused.
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Re: Jutsus System

Post by Vaanire on April 9th 2014, 6:15 pm

Well, try hitting something with a level 2 or 3. Impossible to charge, and even if by some miracle you manage to level the technique, there is no chance of hitting the opponent. I support Mihdi Uchiha's idea very much.

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Re: Jutsus System

Post by Mihdi Uchiha on April 9th 2014, 10:22 pm

#narutouchiha: Yeah, something like that...

#T.O.R.N.A.D.O: Its true, but I think as say Vaanire, sometimes is difficult stay in one place and do a Jutsu that Hit the opponent...

#Vaanire: You understood my idea but it is only a Idea, Samael and the team will determine if it is good and if it is Possible to set in the game.
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Re: Jutsus System

Post by narutouchiha on April 9th 2014, 10:46 pm

yeah and i am not agree with tornado about that it will mean a 100% hit

if u see in ntsd 2.4 sometimes you can fail. sometimes not
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Re: Jutsus System

Post by Rhino.Freak on April 10th 2014, 4:55 am

It is very much possible coding wise, but I think their range is just fine.. Running with those in hands will not make much of a difference.
Levels system is annoying too lol.. Hopefully we'll get to see some other system like Smouk suggested in past. (it has already been implemented in many moves)
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