NTSD II "Super-Move" Idea

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NTSD II "Super-Move" Idea

Post by Sander on December 29th 2012, 4:15 am

I think every character should have a Super-move. The button combination would be secret and they should be somewhat hard to execute. So, it's like a hellmove. Except these moves shouldn't be over-powered. They would just look cool.
Here are a few examples of what moves should be "Super-Moves".
Naruto's Sage Art: Many Ultra-Big Ball Spiralling Serial Spheres
Lee's Reverse Lotus
Kakashi's One Thousand Years Of Death

And if possible, these moves shouldn't work more than once per match.
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Re: NTSD II "Super-Move" Idea

Post by Elmo86 on December 29th 2012, 4:49 am

I think is better the idea of Midnight_Blaze. It would be a shame to see NTSD II become this:



Last edited by Elmo86 on December 29th 2012, 12:27 pm; edited 1 time in total
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Re: NTSD II "Super-Move" Idea

Post by Sander on December 29th 2012, 5:03 am

I said they shouldn't be over-powered.. They should take out a little less than half the HP bar. I also said that they should only work once per match.
Edit: Never mind, I read your post wrong.


Last edited by Sander on December 29th 2012, 3:28 pm; edited 1 time in total
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Re: NTSD II "Super-Move" Idea

Post by colmillo on December 29th 2012, 5:09 am

@Elmo86 wrote:
I think is a better idea of Midnight_Blaze. It would be a shame to see NTSD II become this:



I like the game because have Things That NTSD Will Have in months,but the quality is terrible xD
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Re: NTSD II "Super-Move" Idea

Post by Rhino.Freak on December 29th 2012, 6:19 am

I think its nice.. :p
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Re: NTSD II "Super-Move" Idea

Post by Remilia Scarlet on December 29th 2012, 5:30 pm

Hillarious video made me ROFL, how the hell can you have a skilled match with those moves xD

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Re: NTSD II "Super-Move" Idea

Post by Elmo86 on December 30th 2012, 12:40 am

lars5666 wrote:Hillarious video made me ROFL, how the hell can you have a skilled match with those moves xD

The same question I am I doing, after doing this:

Spoiler:

I do not see the utility to Hellmoves because it not can be used in an official fight. And LJ combos with Sasuke and Snow with Yamato lower half of the HP bar.

Of course the NTSD team has the final decision to include them.
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Re: NTSD II "Super-Move" Idea

Post by Sander on December 30th 2012, 12:56 am

Sorry, I don't fully understand you, but you said hellmoves can't be used in an official fight.. Yes.. I said that these would not be over-powered. So they would do as much damage as a normal technique would. It's just something to play around with.
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Re: NTSD II "Super-Move" Idea

Post by K E N T A R U on December 30th 2012, 1:51 am

Sander the team is planning on doing "Finisher Moves" they arn't hell moves but they do allot of damage they just need the proper requirements. For example Narutos Futon Resenshurkien would be made by charging up a lv3 resengan while 2 clones are next to you. For sasuke You'd shoot your fire into the sky to make it rain to make Karin. These are just ideas though.
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Re: NTSD II "Super-Move" Idea

Post by Sander on December 30th 2012, 1:56 am

Oh, god that is so awesome. Sorry, I had no idea. But, wow.
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