[GUIDE] Orochimaru Guide

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[GUIDE] Orochimaru Guide

Post by KubeN on December 9th 2012, 6:29 pm

-Orochimaru in anime
-General Information of Orochimaru in NTSD
-Movelist and tips on using each of them
-Anti/Meat chars
-Character's pros and cons
-Orochimaru gameplay tactics




Orochimaru in anime:
http://en.wikipedia.org/wiki/Orochimaru_(Naruto)


Movelist and tips on using each of them.
Shunshin no jutsu - Run, Defend. - A useful thing, provides an opportunity to evade almost all of the attacks in the game.


Shadow Walk - Press Defend when receiving hit. - Very useful thing, provides an opportunity to evade alot of techniques, if pressed in time. for example, deidara's clay jutsus (D>A, DVJ).

Regeneration - Defend, Up, Jump (usable when lying on ground) - A good jutsu to heal, but may be dangerous against some characters, such as Itachi that can catch you with Mangekyou Sharingan when you are raising from the ground.

Snake Authority Spell - Defend, Forward, Jump - extremely powerful technique. succeeds almost always, but it may fail some times. the capturing system is stupid. kinda difficult to understand. I use it to finish off an opponent.

Striking Shadow Snakes - Attack, Jump - Not the most useful jutsu, though it's good against a char like Hiruko that doesn't have a replacement technique.

Summoning: Twin Snakes - Defend, Down, Attack - The most powerful jutsu for me. I advice you to use it as often as possible to attack. Also very good for defense, may keep the opponent ina distance.

Summoning: Triple Rashomon - Defend, Down, Jump - High chakra cost. but it can protect you from long ranged attacks, such as temari's whirlwinds (D>J), etc.

Summoning: Manda - Defend, Up, Jump - Very useful technique, but it can also be unstable. Sometimes manda hits you as well. use manda only when needed.

Sliding Snake - Attack, Defend or running Attack, Jump - Very active skill, with this skil orochimaru can surpass sasuke's speed. I advice to use this jutsu as much as possible, it may surprise the opponent and also it costs a low amount of chakra.

Grass Long Sword - Defend, Forward, Attack - For me, this attack is not very useful, as it's moving straight forward in one line and that's a long casting jutsu. I advice you to use it against deidara's birds.



Anti/Meat chars:
Anti-chars:
1) Itachi - the clones prevent a smooth snake catch, and also prevents regeneration. itachi can also easily catch a regenerating orochimaru with Mangekyou Sharingan, Eye rip, etc.
2) Hidan - Almost all of his jutsus overpower orochimaru's jutsus.

Meat-chars:
1) Kakuzu - Long shunshin gives orochimaru an escape from his run attack. Twin snakes keep kakuzu in a distance from orochimaru. When kakuzu hits you, you can use regeneration to get up from ground quickly, and kakuzu won't be able to take orochimaru's heart.
2) Deidara - Detonate all of deidara's bird jutsus. But against LJ it wont be useful.


Character's pros and cons:
Pros:
1) Heal ability.
2) Long shunshin.
3) Possible to move quickly.
4) Massive jump attack.
5) 2 unique replacements.
6) There's a summoning jutsu.

Cons:
1) It's a complicated character.
2) Low amount of active jutsus.
3) Slow with recovering chakra.
4) Many delaying jutsus.
5) There's a technique that costs the whole chakra.
6) Techniques can be unstable
7) Orochimaru is vulnerable while regenerating.
8) Almost all of his attacks must be done in the same line as the opponent.


Orochimaru gameplay tactics:
I don't have special suggestions, there are many kinds of tactics for him, but I advice you to use more AD or Run + AJ. often usage of run jump A, that's very useful. Less usage of snake catch in the beginning of the fight, because in the middle or in the endgame the snake catch will be way more essential. More usage of twin snakes in both attack and defense. this attack is universal, orochimaru's main jutsu.
In games of 2x2 i advice to summon the gates and use the sword, but also use the Sliding Snake as often as possible.
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Re: [GUIDE] Orochimaru Guide

Post by ACE KyoUno on December 9th 2012, 7:23 pm

I must admit that it was quite helpful for me, though I have been playing NTSD for a while.

And - hey! - there is even LJ's name!

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Re: [GUIDE] Orochimaru Guide

Post by waxgyi on December 9th 2012, 8:44 pm

Useful tips indeed, Can you do one for Yamato?

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Re: [GUIDE] Orochimaru Guide

Post by KubeN on December 9th 2012, 8:49 pm

I cannot, sorry. I don't have any experience with him.
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Re: [GUIDE] Orochimaru Guide

Post by FirzenSK on December 9th 2012, 10:54 pm

@waxgyi wrote:Useful tips indeed, Can you do one for Yamato?

Ask Elmo... it is his favourite character in NSTD.
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Re: [GUIDE] Orochimaru Guide

Post by Miatsu on December 9th 2012, 10:59 pm

I would probably ask for a Yamato guide from Snow than Elmo... just my opinion.

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Re: [GUIDE] Orochimaru Guide

Post by Mihdi Uchiha on December 10th 2012, 2:44 am

Excelent GUide, Good Job Very Happy

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Re: [GUIDE] Orochimaru Guide

Post by Rhino.Freak on December 10th 2012, 11:26 am

Nice job..

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Re: [GUIDE] Orochimaru Guide

Post by Elmo86 on December 10th 2012, 1:55 pm

I will be very helpful this guide to improve my style of fight with Orochimaru. Very interesting and complete guide, certainly I would add that with the technique of "Summoning: Triple Rashomon" can also be used as a distraction or surprise attack, for example, when the enemy is at the position where the technique is invoked, the opponent goes flying (like when Sakura hits you, but not with that force) and can help load some Chakra or kept at a distance the enemy.

I would probably ask for a Yamato guide from Snow than Elmo... just my opinion.

I think that Snow is best with Yamato, that I. But the style of Snow is faster and front (combos used). I like to use all the techniques of a character and create my own style based on that. For example, defense and counter-attack is based my style with Yamato, which do not have long range techniques.

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Re: [GUIDE] Orochimaru Guide

Post by Smouk on December 10th 2012, 2:24 pm

I'll do a sasuke guide soon Smile

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Re: [GUIDE] Orochimaru Guide

Post by Hiei on December 10th 2012, 3:00 pm

Sticky this topic btw . Smile


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Re: [GUIDE] Orochimaru Guide

Post by Smouk on December 10th 2012, 3:06 pm

why?
this section will have many guide-topics i guess.
it's abit stupid to attach every guide-topic

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Re: [GUIDE] Orochimaru Guide

Post by Hiei on December 10th 2012, 3:12 pm

But after a month of no new posts such useful topics will become you know old thread that can't be revived without a warn .

At least make another topic where you'll quote and keep all the guides in one place . Its just my opinion .

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Re: [GUIDE] Orochimaru Guide

Post by Thel_JF on December 10th 2012, 3:28 pm

or just remove that retarded rule for topics like this
i think its better to have one topic for each char
cause people may give other useful tips and comments etc

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Re: [GUIDE] Orochimaru Guide

Post by waxgyi on December 25th 2012, 3:11 am

Can you do a kabuto guide next?

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Re: [GUIDE] Orochimaru Guide

Post by colmillo on December 29th 2012, 7:19 pm

@KubeN wrote:-Orochimaru in anime
-General Information of Orochimaru in NTSD
-Movelist and tips on using each of them
-Anti/Meat chars
-Character's pros and cons
-Orochimaru gameplay tactics




Orochimaru in anime:
http://en.wikipedia.org/wiki/Orochimaru_(Naruto)


Movelist and tips on using each of them.
Shunshin no jutsu - Run, Defend. - A useful thing, provides an opportunity to evade almost all of the attacks in the game.


Shadow Walk - Press Defend when receiving hit. - Very useful thing, provides an opportunity to evade alot of techniques, if pressed in time. for example, deidara's clay jutsus (D>A, DVJ).

Regeneration - Defend, Up, Jump (usable when lying on ground) - A good jutsu to heal, but may be dangerous against some characters, such as Itachi that can catch you with Mangekyou Sharingan when you are raising from the ground.

Snake Authority Spell - Defend, Forward, Jump - extremely powerful technique. succeeds almost always, but it may fail some times. the capturing system is stupid. kinda difficult to understand. I use it to finish off an opponent.

Striking Shadow Snakes - Attack, Jump - Not the most useful jutsu, though it's good against a char like Hiruko that doesn't have a replacement technique.

Summoning: Twin Snakes - Defend, Down, Attack - The most powerful jutsu for me. I advice you to use it as often as possible to attack. Also very good for defense, may keep the opponent ina distance.

Summoning: Triple Rashomon - Defend, Down, Jump - High chakra cost. but it can protect you from long ranged attacks, such as temari's whirlwinds (D>J), etc.

Summoning: Manda - Defend, Up, Jump - Very useful technique, but it can also be unstable. Sometimes manda hits you as well. use manda only when needed.

Sliding Snake - Attack, Defend or running Attack, Jump - Very active skill, with this skil orochimaru can surpass sasuke's speed. I advice to use this jutsu as much as possible, it may surprise the opponent and also it costs a low amount of chakra.

Grass Long Sword - Defend, Forward, Attack - For me, this attack is not very useful, as it's moving straight forward in one line and that's a long casting jutsu. I advice you to use it against deidara's birds.



Anti/Meat chars:
Anti-chars:
1) Itachi - the clones prevent a smooth snake catch, and also prevents regeneration. itachi can also easily catch a regenerating orochimaru with Mangekyou Sharingan, Eye rip, etc.
2) Hidan - Almost all of his jutsus overpower orochimaru's jutsus.

Meat-chars:
1) Kakuzu - Long shunshin gives orochimaru an escape from his run attack. Twin snakes keep kakuzu in a distance from orochimaru. When kakuzu hits you, you can use regeneration to get up from ground quickly, and kakuzu won't be able to take orochimaru's heart.
2) Deidara - Detonate all of deidara's bird jutsus. But against LJ it wont be useful.


Character's pros and cons:
Pros:
1) Heal ability.
2) Long shunshin.
3) Possible to move quickly.
4) Massive jump attack.
5) 2 unique replacements.
6) There's a summoning jutsu.

Cons:
1) It's a complicated character.
2) Low amount of active jutsus.
3) Slow with recovering chakra.
4) Many delaying jutsus.
5) There's a technique that costs the whole chakra.
6) Techniques can be unstable
7) Orochimaru is vulnerable while regenerating.
8) Almost all of his attacks must be done in the same line as the opponent.


Orochimaru gameplay tactics:
I don't have special suggestions, there are many kinds of tactics for him, but I advice you to use more AD or Run + AJ. often usage of run jump A, that's very useful. Less usage of snake catch in the beginning of the fight, because in the middle or in the endgame the snake catch will be way more essential. More usage of twin snakes in both attack and defense. this attack is universal, orochimaru's main jutsu.
In games of 2x2 i advice to summon the gates and use the sword, but also use the Sliding Snake as often as possible.




awesome guide O.o but orochimaru is still a weak pj

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Re: [GUIDE] Orochimaru Guide

Post by Smouk on December 29th 2012, 7:30 pm

Weak?
Tell me that again

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Re: [GUIDE] Orochimaru Guide

Post by Lillzeirell on December 29th 2012, 7:59 pm

ill say - cheat xd

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Re: [GUIDE] Orochimaru Guide

Post by kakashi1 on January 2nd 2013, 8:04 pm

kuben good work!! keep it on buddy!

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