Neji 64 plams idea.

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Neji 64 plams idea.

Post by -Shivam- on January 24th 2012, 6:13 pm

I was thinking If neji got 3 lvl of 64 plams.in 1st lvl it's normal 64 plams..........in 2nd lvl it's 64 plams to more then 1 person.....in 3rd lvl it's 128 plams.
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Re: Neji 64 plams idea.

Post by its confirmed again on January 24th 2012, 6:43 pm

sasuke153 wrote:plams to more then 1 person















no use in 1 vs 1
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Re: Neji 64 plams idea.

Post by -Shivam- on January 24th 2012, 7:00 pm

Yeah But neji have other moves for 1 vs 1.
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Re: Neji 64 plams idea.

Post by sharingan809 on January 25th 2012, 11:32 am

good idea
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Re: Neji 64 plams idea.

Post by iFlame975 on January 25th 2012, 11:35 am

Then it's pointless to have it if lvl 2 can't be used in a 1v1.
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Re: Neji 64 plams idea.

Post by -Shivam- on January 25th 2012, 12:07 pm

Yeah but still it's can be used in war mod and stage mod.
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Re: Neji 64 plams idea.

Post by Hiei on January 25th 2012, 3:23 pm

But we have to consider in general and the most important aspect of the game is PvP where people go against each other 1 on 1 .

Your idea seems good but has just 1 flaw. Try changing it a bit.

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Re: Neji 64 plams idea.

Post by Sarnicone on January 25th 2012, 3:51 pm

Just give Kuusho for lvl1, every one in a straight line 64 for lvl2, single target with more damage and 128 for lvl3, which hits multiple targets with a little bit more damage than lvl2.
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Re: Neji 64 plams idea.

Post by -Shivam- on January 25th 2012, 4:12 pm

Then make lvl 2 long ranged then lvl 1 and 3 so it will be usefull in 1vs1.
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Re: Neji 64 plams idea.

Post by iFlame975 on January 26th 2012, 2:55 pm

Why not make it:
Lvl 1- Close range
Lvl 2- Around him
Lvl 3- Long ranged.
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Re: Neji 64 plams idea.

Post by sithdude9 on January 27th 2012, 11:11 am

Wouldn't that be extremely OP? I mean, 64 palms AND long range?

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Re: Neji 64 plams idea.

Post by -Shivam- on January 28th 2012, 8:27 am

It's not OP cuz we have to charge and our enemy is not gonna stand there and watch us.he will stop us or ran far awey.1 more thing we can dodge 64 plams by duble jump.
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Re: Neji 64 plams idea.

Post by iFlame975 on January 28th 2012, 9:18 am

OK instead of long ranged i think it should be that when he charges to lvl 3 he runs to the person in his line of sight and continues with the special.
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Re: Neji 64 plams idea.

Post by Guest on January 28th 2012, 9:26 am

Good idea but won't be useful when it comes to 1vs1

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Re: Neji 64 plams idea.

Post by iFlame975 on January 28th 2012, 9:30 am

Yeah your right.
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Re: Neji 64 plams idea.

Post by Smouk on February 5th 2012, 8:55 am

Well, why don't make so:
1 lvl - 64 palms like in NTSD 2.4
2 lvl - 64 palmps. The larger the radius that in the 1 lvl and if someone is within range, it automatically comes on a 64 strike
3 lvl - 128 palms
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Re: Neji 64 plams idea.

Post by markevans2612 on August 2nd 2012, 7:26 pm

it'll be no use of being long range if neji takes too much time showing off in the middle of the yin yang sign, maybe if he could use less time showing off like that so the move could work more efficiently[/i]
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