[PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Miatsu on June 26th 2011, 10:19 pm

Yeah but only reason it was toned down was because of all the constant request for online. So I guess they had to take away a lot of the highlights from NUNS1 to make space for online.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by VizardFerrer on June 26th 2011, 10:32 pm

Which is stupid.

Any game that needs to be toned down so that they can add online shouldn't be released.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Storm on June 27th 2011, 4:43 am

@Miatsu wrote:Yeah but only reason it was toned down was because of all the constant request for online. So I guess they had to take away a lot of the highlights from NUNS1 to make space for online.
Just because it was requested by fans doesn't mean it needs to be in there.

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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Miatsu on June 28th 2011, 4:50 am

@Storm wrote:
@Miatsu wrote:Yeah but only reason it was toned down was because of all the constant request for online. So I guess they had to take away a lot of the highlights from NUNS1 to make space for online.
Just because it was requested by fans doesn't mean it needs to be in there.

I agree Storm, but since the fans are requesting it, the company sees how much more profit they can receive with adding online to it. It's like now, all games have to have online capability to be successful. I know that is not a true statement but that is a possible reason why they focused more on online over gameplay.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Storm on June 28th 2011, 11:45 pm

@Miatsu wrote:
@Storm wrote:
@Miatsu wrote:Yeah but only reason it was toned down was because of all the constant request for online. So I guess they had to take away a lot of the highlights from NUNS1 to make space for online.
Just because it was requested by fans doesn't mean it needs to be in there.

I agree Storm, but since the fans are requesting it, the company sees how much more profit they can receive with adding online to it. It's like now, all games have to have online capability to be successful. I know that is not a true statement but that is a possible reason why they focused more on online over gameplay.
True that more companies are focusing on online capability over the actual gameplay offline on your own, but there are several games that can make do without online play and still be great on their own. The moment companies start throwing crap in that people THINK they will like but in actuality won't is when a game or it's series goes downhill. Game companies already make money as is off of sales from people buying their games and products; the least they can do is ask people directly what they like or dislike about one of their games or start a thread about it on their website and see what players say.

If they did something like that, people who don't have the game will have a better view as to whether or not to buy it themselves.

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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Phoenix on June 29th 2011, 12:30 am

You also have to remember that Japan is a different place than the states or Europe. They produce a LOT or games that don't exactly rival Assassin's Creed. Their game companies like to focus on pumping out quick games to meet a recent demand. Look at the new bleach game. This is why it usually takes two or three titles for them to get down a solid formula. That's why the ultimate ninja games work so well for their time. So looking at it like that, this is their third game. Will it be a masterpiece? Hell no. Will it be a quality game? All signs point to yes. They had the first game to test out the fight system. The second game to test out the online integration. If they just take what they learned from these games it shouldn't be hard at all to make a good fighting game. That's why I'm going to get it.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Storm on June 29th 2011, 3:29 am

Justin Bieber wrote:You also have to remember that Japan is a different place than the states or Europe. They produce a LOT or games that don't exactly rival Assassin's Creed. Their game companies like to focus on pumping out quick games to meet a recent demand. Look at the new bleach game. This is why it usually takes two or three titles for them to get down a solid formula. That's why the ultimate ninja games work so well for their time. So looking at it like that, this is their third game. Will it be a masterpiece? Hell no. Will it be a quality game? All signs point to yes. They had the first game to test out the fight system. The second game to test out the online integration. If they just take what they learned from these games it shouldn't be hard at all to make a good fighting game. That's why I'm going to get it.
That makes sense now that you put it that way, but wouldn't be more logical to test the online feature in the second game before they launch it to the public? That way, they can see if there are any major flaws to it, like major lag or attacks not as fluid as if it were offline. I'm pretty sure they do this anyway, but if not, they should look into it to make sure that fans will be pleased with the said feature when they buy it off the shelf at a game store.

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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Phoenix on June 29th 2011, 3:41 am

Of course, it's always a preference to do extensive testing, and that would have been a good move for them to make. However they didn't, and as far as UNS2 goes they really dropped the ball on that. But like I said before, if they just learn from that mistake then it should not be hard at all to implement that into their game design. Add a month or so of online character testing to the equation. Also remember that a lot of the people you're playing against on a Naruto game are from Japan. So it's hard to test such a long distance aspect. Perhaps they only tested local distances.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Phoenix on June 29th 2011, 6:17 pm

New teasing trailer with a lot that can be taken from it!



From this video we can see that:
1) Clashing may make a return.
2) Raikage is looking very successful as a new grapple character. Much like Choji but faster.
3) Sasuke's most recent Susanoo is confirmed as an Ultra!
4) Since they included Sasuke's newest Susanoo, this opens up the rumor that Danzou will join the cast as well.
5) They may be bringing back longer cinematic specials as well.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by VizardFerrer on June 29th 2011, 8:44 pm

I may buy it if the button-input ultimates return, as well all of the features that appeared in NUNS1 but didn't appear in NUNS2.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Phoenix on June 29th 2011, 9:16 pm

@VizardFerrer wrote:I may buy it if the button-input ultimates return, as well all of the features that appeared in NUNS1 but didn't appear in NUNS2.
Button input for the ultimate moves is bad for any online game that strives to achieve competitiveness. It puts a strain on the online connectivity and if some one is not good at it, they are forced to train a skill they will only use in that one game. They are not going to bring it back because there is no reasonable demand for it besides people crying because they can't avoid the ultimate in the first place.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Miatsu on June 30th 2011, 4:39 am

Here's a question if it's not a bother, but is the storm series focused on balancing the characters evenly for online play or do they try to make them exactly like how the character would fight in the anime? Even if the character has a major advantage over another character.

For example are they gonna change the most complained about character for online mode, and tone down Deidara's bomb ability to make the fans happy or try to make it realistic in terms of the anime.


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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Phoenix on June 30th 2011, 4:50 am

Balance first.

If they cared about making the strongest character the best, then there would be no point in playing any other character because you're at a disadvantage.

Fighting games are about balance between characters while still separating each character enough to keep them unique and competitive.

If they followed the rule of strictly following the anime, then characters like Choji who I enjoy using wouldn't stand a chance against any one and thus it'd make the game less fun.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Stunkata8 on June 30th 2011, 11:39 am

Perhaps they want to do their best game so far and thats why they go for both...
If they work on the MP and bring some stuff from the first game like the clashes (i know I like them but not everybody do)... Am Zabuza looked like he plays like Suigetsu... hopefully not! Yeah Raikage looked awesome!
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Miatsu on June 30th 2011, 10:21 pm

Hopefully this game has a good story. In my opinion the story for a game is vital because it attracts the attention of the gamer and will have the gamer thinking about certain situations in the game and how they came to be and etc. Especially for a fighting game since if a fighting game only had fighting in it and not a very good story or none at all the fighting will get repetitive.

So if Cyberconnect can come up with a storyline that is better than all their other original storylines for Naruto games, then this could possibly be a great game leading up to Naruto Ultimate Ninja Storm 3.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by VizardFerrer on June 30th 2011, 11:51 pm

It'll just be a copypasta storyline, just like NUNS1 & 2.

If you're making a game about an already created series, especially a fighting game, then more often than not the story will either be copypasta or shit.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Phoenix on July 1st 2011, 12:13 am

There's always a side story to these games, it's been that way for all of the Naruto games so far. There's side objectives and missions that bring out different story characteristics. Fighting games CAN have unique stories as shown by Blazblue and Mortal Kombat, but they aren't the sell points. A fighting game needs to have good fighting first, so it's not an issue.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Phoenix on July 1st 2011, 1:55 am

New look at Sasuke's Ougi.

Longer supers are NOT back.

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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Miatsu on July 1st 2011, 1:58 am

Well like I said it's a vital point in my opinion but definitely not what makes a fighting game great.

So going by off what you said about the testing different features of the games for future games.

NUNS1 focused on the combat system, gameplay, etc.
NUNS2 focused on the online and Boss Battles

Since this is just a fighting game that really has no connection with
the original storyline and basically a teaser game leading up to NUNS3
( If that is planned )

Do you think that they will apply what they've learned from previous games into this game? Or will they save what they've learned for NUNS3 and this could be just another test game with something new added in to see if it will be popular with the audience?
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Phoenix on July 1st 2011, 2:04 am

It's not a teaser game. It's a full fledged game with story line advances and all. Is it a giant leap from point A to point B? No. But is it a toned down game just to waste money on? No. They want to give us SOMETHING to hold us over till enough characters are revealed in the anime to supply a new worth while roster.

It's the same team.. so it'd be stupid to think they won't learn any new tricks or fix any of their flaws.

Every game will have something new, so in essence every game is a "test" game. There will be no ultimate conclusion because they will keep going even after that. Look at the DBZ franchise of games.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Miatsu on July 1st 2011, 2:25 am

True every game is a test game until the company decides that it has reached its fullest potential.

Which I must say Dragon Ball Z is a good example since I'm pretty sure at one point we all thought CC2 ( Whom think that made the DBZ series. ) couldn't do anymore with the series and then comes Raging Blast 2 which actually proved to be a pretty great game with new characters, and other features and with the new coming of DBZ project age 2011 they still plan on going strong.

I think Naruto Generations do have the potential to be a great game. Not going to down play it like a lot of people already have; but not going to automatically say it's a buy.



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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Stunkata8 on July 1st 2011, 11:52 am

Ah its just the next Naruto game with the new (some new) characters, some new jutsu animations, arenas! Naruto games have never been something like (lets say) MK to me, I just play them to get a cool naruto experience, the animations, the visuals its all great! I just think these games have always been like that!
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Phoenix on July 1st 2011, 4:37 pm

Added more gameplay clips. Check them out on the first post. Sasuke's most recent Susanoo is confirmed as an awakening. This is further initiative for adding Danzou. Nothing new gameplay wise.

However the description of the game adds that "It will power the series into the future by revolutionizing online play and ramping up the number of playable and SUPPORT characters way beyond any NARUTO game before it."

Meaning we will see a return in support only characters. Most likely the two escort Jounin for the Raikage.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by VizardFerrer on July 1st 2011, 4:44 pm

Yeah, it's just a roster extension.

The only thing it seems that they have brought back from NUNS 1 is the characters.

I guess that's why it's called 'generations'.

Disappointing.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

Post by Miatsu on July 1st 2011, 10:38 pm

Disappointing in a way, but we all kind of seen this coming. That is was not going to feature a lot of things from NUNS1. I would still have loved the in-button command feature to counter my opponents ultimate technique but it's alright.
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Re: [PS3/Xbox360]Naruto: Ultimate Ninja Storm Generations

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